1 Hour Code/Assets
By applying this simple script to an enemy GameObject they will follow any tag named player. I have not created a system that allows for more then one player. This also allows for variable speed, for each GameObject but it is easy to remove.
public float SpeedMax = 10f;
public float SpeedMin = 7f;
public int rotationSpeed = 5;
public Vector3 direction = new Vector3(0,0,0);
public static float moveSpeed;
Transform target; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning
Transform myTransform; //current transform data of this enemy
void Awake()
{
myTransform = transform;//cache transform data for easy access/preformance
}
void Start()
{
target = GameObject.FindWithTag("Player").transform; //target the player
moveSpeed = Random.Range(SpeedMin, SpeedMax);
}
void Update ()
{
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
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